Saturday, February 7, 2015

Assignment #1: Create a Model Using Maya Primitives (Fractal)

The first assignment was to create a model using the primitive shapes in Maya 2015. Much of my origami work focuses on fractals, so I decided to create a fractal using polygonal cubes. I originally had the idea to create a Menger Sponge in Maya; however, while browsing through photos of 3D fractals, I decided to design something very different.

[In Progress] Stage-2 Fractal

[In Progress] Stage-4 Fractal

[In Progress] Stage-6 fractal before lighting, textures, etc.

Unlike the Menger Sponge, I started with the largest stage first and continued to add further iterations by adding smaller cubes while repeating the same general pattern. This particular model took several hours to complete because it required 2220+ cubes to be created, re-sized, positioned, etc. I am particularly pleased with the result, as seen here:

Completed Fractal with 6 Iterations

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