The fourth assignment was to create a more advanced NURBS model simply using primitive shapes. Although the completed model resembles a rubber duck, I feel as though it could be significantly improved with the use of curves (and lofting, extruding, etc.). This model was created with a few primitive NURBS shapes. Then, by simply selecting and pushing/pulling CVs on the surfaces, I modeled the beak and wings of the rubber duck. This process is very time consuming, and it can be difficult to achieve the desired result. I would like to explore curves more in the future (as I think these would make it much easier to create more sophisticated models). Below are some screenshots from the final render.
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A frame from the completed render (with backgrounds/textures) |
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A frame from the completed render. |
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