Tuesday, March 10, 2015

Midterm - Self Evaluation

I have learned a lot about Maya throughout this semester. When I started this class, I had absolutely no experience with Maya (or 3D modeling/animating) whatsoever. I feel like I have come a long way since then. We started off learning the basic primitive shapes, and now we are creating complex models using curves and the many techniques associated with them.

I am most comfortable with drawing curves and creating realistic models using photo references. I found the first few projects to be challenging because there was no physical photo reference in Maya to base the models off of. However, once I learned how to create an image plane, it became significantly easier to create more realistic 3D models.

I really enjoyed learning about the different types of curves and the techniques associated with them. I am used to using Bezier curves (since I have done a lot of work with Adobe Illustrator), but Maya has quite a few more options. It fascinates me how a simple curve can be used to create such a complex geometric shape. I wish to further explore these concepts in the future.

I have the most difficulty with modeling NURBS with CVs. Although pushing/pulling CVs often gives the model an organic look, I find it very difficult to keep the model somewhat symmetrical or to simply achieve the desired result. However, I have been practicing these techniques in quite a few of my models, so i definitely feel more comfortable with this type of NURBS modeling with practice.

I would also like to learn more about modeling with polygons. Since most of my origami work is symmetrical and based on fractals, I would like to incorporate that style in my 3D models. However, it can be difficult to create a fully symmetrical model using NURBS. It is obviously possible to achieve the desired result using NURBS; however, since it seems 3D modeling is heading in the direction of polygons, I would like to learn a bit more about polygon modeling as well.

Overall, I feel like a have learned a great deal of information both inside and outside of class this semester. Although the basic concepts are taught in class, I realize how important it is to expand your knowledge by learning techniques online outside of class. Becoming proficient in 3D modeling definitely comes with time and practice. I will continue working on building my library of Maya skills, and ideally apply them to a more complex and comprehensive final project.

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