This was not a formal assignment. For my final project, I would like to create a surfboard, so I decided to get a head start on it. As the title states, this model is still a work in progress. I used the image below as a reference to get the basic curves that go into surfboard design. By lofting and extruding these curves, I was able to create the basic shape of the surfboard. I ran intro trouble making the top of the surfboard because Maya will not allow you to create a surface (using planar) if your curve is not consistent in either the X, Y, or Z dimension (meaning the curve is not flat). To get around this issue, I simply extruded the curve I used to make the stringer and projected the top rail curves on the extruded surface. I then used the trim tool to cut out the shape of the board. I created different materials for the fiberglass of the board and the wood used in the stringer. Many improvements can be made to this model, but I am pretty happy with it so far. I also intend to add my previous fin model to this surfboard to make it a complete setup. Below you will find an image of the reference and a frame from my final render.
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The reference used to create the shape of the board. Image found here. |
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A frame from the final render. |
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