The sixth assignment was to create a model and experiment with materials, shaders, and lighting. Continuing with the fractal theme, I created a 3D version of the Sierpinski Triangle using the reference image below. I used polygonal geometry to create this model, as using NURBS would introduce unnecessary complexity. I created my own shaders and edited properties to make the model semi-transparent so that all iterations of the fractal can be viewed at once. I also experimented with various light sources to get the effect that I was looking for. Overall, this exercise helped me get more comfortable with shaders and lighting as a whole.
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2-dimensional Sierpinski Triangle
(image: https://www.zeuscat.com/andrew/chaos/sierpinski.clear.gif) |
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Another view of the completed model.
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A render of the completed model. |
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